Rigging characters

Today we’re starting to rig our minor characters. The body was easy but now it’s time to give the characters some life with facial expressions.
We made some tests with different tecniques but the obstacle is always the same: our rigger is not an animator. He can place joints, skin geometry and apply blendshapes but he needs some help for the correct positioning and movement.

Here is where our game designer comes into play! A mirror, a pencil and our rigger is all we need for marking her face with all main spots that determine a human character’s expressions.

After the make-up session we recorded some little close-up videos, causing a lot of different expressions on our test subject so our rigger could set up the controls that allow facial expression animation.

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